Full metadata record
DC FieldValueLanguage
dc.contributorFaculty of Construction and Environmenten_US
dc.contributorDepartment of Land Surveying and Geo-Informaticsen_US
dc.contributor.advisorPun, Lillian (LSGI)-
dc.creatorLai, Hiu Fung-
dc.identifier.urihttps://theses.lib.polyu.edu.hk/handle/200/10538-
dc.languageEnglishen_US
dc.publisherHong Kong Polytechnic University-
dc.rightsAll rights reserveden_US
dc.titleReviewing the current developments of crowd sourcing in spatial technology and anticipation of crowd sourcing development in Hong Kongen_US
dcterms.abstractThe infrastructure of spatial technology has been expanding in an explosive rate. A lot of industries have adopted the technology of GIS into their marketing strategies. Although the term of GIS and usages of spatial technology was developed back in the 1980s, the perspective of how human interpret GIS has stepped into a different era after the existence of Web 2.0 at 2004. The term Web 2.0 means the flow of information no longer limited by the professionals. In the early 1990s, Internet was introduced into the world. Internet is a virtual world of network that composed by unlimited information, the information providers of Internet are not required to be certificated into certain industry in order to produce information, they are nobody more than normal people that use the web. By allowing normal people to edit the database of Internet, it has created a dynamical environment for generating knowledge and absorbing knowledge. Before Internet, books are the major source of knowledge, the process of producing knowledge was rather passive, and to generate knowledge back in 1990s was treated as privilege and limited to professional personals. Internet allows information to be created in an informal method, each participants of internet can contribute to this enormous database (Batty,2010). To describe Web 2.0 more precise, the ultimate produce of Web 2.0, Wikipedia has the unarguable best explanation of Web 2.0, "Web 2.0 is commonly associated with web applications that facilitate interactive information sharing, interoperability, user-centered design, and collaboration on the World Wide Web. Examples of Web 2.0 include web-based communities, hosted services, web applications, social-networking sites, video-sharing sites, wikis, blogs, mashups, and folksonomies. A Web 2.0 site allows its users to interact with other users or to change website content, in contrast to non-interactive websites where users are limited to the passive viewing of information that is provided to them." (Wikipedia 2004-present)en_US
dcterms.extent88 pages : color illustrationsen_US
dcterms.isPartOfPolyU Electronic Thesesen_US
dcterms.issued2018en_US
dcterms.educationalLevelM.Sc.en_US
dcterms.educationalLevelAll Masteren_US
dcterms.LCSHCrowdsourcingen_US
dcterms.LCSHGeographic information systemsen_US
dcterms.LCSHHuman-computer interactionen_US
dcterms.LCSHHong Kong Polytechnic University -- Dissertationsen_US
dcterms.accessRightsrestricted accessen_US

Files in This Item:
File Description SizeFormat 
991022385851403411.pdfFor All Users (off-campus access for PolyU Staff & Students only)2.83 MBAdobe PDFView/Open


Copyright Undertaking

As a bona fide Library user, I declare that:

  1. I will abide by the rules and legal ordinances governing copyright regarding the use of the Database.
  2. I will use the Database for the purpose of my research or private study only and not for circulation or further reproduction or any other purpose.
  3. I agree to indemnify and hold the University harmless from and against any loss, damage, cost, liability or expenses arising from copyright infringement or unauthorized usage.

By downloading any item(s) listed above, you acknowledge that you have read and understood the copyright undertaking as stated above, and agree to be bound by all of its terms.

Show simple item record

Please use this identifier to cite or link to this item: https://theses.lib.polyu.edu.hk/handle/200/10538