Author: | Ding, Jing |
Title: | Adopting the first-person perspective theory to safeguarding heritage craftsmanship in immersive virtual narrative design |
Advisors: | Ho, C. F. Jeffrey (SD) Chow, K. N. Kenny (SD) |
Degree: | Ph.D. |
Year: | 2024 |
Subject: | Cultural property -- Protection Workmanship Virtual reality Hong Kong Polytechnic University -- Dissertations |
Department: | School of Design |
Pages: | xii, 319 pages : color illustrations |
Language: | English |
Abstract: | This research aims to investigate the challenges and potential solutions associated with protecting intangible cultural heritage (ICH) and heritage craftsmanship (HC), especially in the face of growing industrial mass production and technological advancement. The study is structured into four main sections: the establishment of an immersive design guidance framework for the presentation of HC; the validating design framework and strategies for presenting HC; a case study on a virtual reality (VR) museum exhibition of the Hakka unicorn dance of Hong Kong; and the application of narrative transportation in VR for HC value perception empirical experimentation. This study demonstrates the effectiveness of an empirical experimental, and immersive design framework, while also reveals potential avenues for future research in the areas of heritage conservation and digital storytelling. In the literature to safeguard ICH and HC, we compared a range of disciplines, each with unique strengths and limitations. As we can see from the many studies prioritizing technological innovation over the efficacy of digital technology in capturing, storing, and sharing the essence of ICH/HC. In addition, existing methods often rely on a third-person perspective, failing to convey the full depth of knowledge inherent in ICH/HC materials. Namely, the difficulty lies not only in capturing the tactile aspects of ICH/HC but also in transmitting intangible information that is deeply personal to those who inherit it. Additionally, the observation that current literature indicates a lack of a comprehensive immersive virtual design framework specifically tailored for ICH and HC. Thus, this study efforts focus on explore possible principles and guidelines for presentation HC, preserving all aspects of heritage, fostering cross-disciplinary collaboration for conservation, and improving heritage dissemination. Our methodology innovation lies in providing the usefulness of our immersive design framework application. At the same time, we also conducted case studies that applied the immersive design framework and VR perspective-taking theory in empirical tests to examine how experiences influence public perceptions and attitudes toward HC conservation. Firstly, our establishment of the “Immersive presentation of Heritage Craftsmanship (DIHC)” framework distinguishes itself with its multifaceted structure, which merging Bloom’s taxonomy with the five intrinsic systems characteristics of HC. The application of the DIHC framework has shown that it encourages purposeful and empathetic design. This allows designers to make informed and adaptable decisions within the complexities of social contexts and projects. Consequently, the DIHC framework is vital in equipping designers with the comprehensive understanding necessary for creating immersive experiences. Secondly, according to the literature on digital technologies to safeguard ICH/HC, the results of our comprehensive study suggested that there is an obvious advantage in integrating VR perspective-taking theory and non-player characters’ narratives inside the VR museum. Our findings emphasize the importance of fostering sociocultural exchange through VR first-person perspective-taking. Furthermore, our research also confirms the relationship between various factors that examine how narrative transportation within the VR experience affects emotions and how these emotions influence value perception. This, in turn, impacts users’ intentions and behaviors related to the protection of ICH through their attitudes. In conclusion, our research has two significant contributions: i) a flexible design discipline that helps designers create immersive HC-focused VR experiences using our DIHC framework; ii) protect HC by employing first-person VR perspective-taking to immerse people emotionally and physically in the realm of inheritors or craft master and increase the value perception of HC. In general, based on the data obtained through our research, the application of the DIHC framework could assist researchers from various disciplines in managing heritage projects by integrating interdisciplinary approaches that facilitate the safeguarding of heritage. Our experiential methodology immerses the general public in the world of HC community members, fostering engagement, protection awareness, and deeper understanding. |
Rights: | All rights reserved |
Access: | open access |
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