Full metadata record
DC FieldValueLanguage
dc.contributorDepartment of Computingen_US
dc.contributor.advisorYou, Jane (ISE)en_US
dc.creatorLiu, Yang-
dc.identifier.urihttps://theses.lib.polyu.edu.hk/handle/200/14595-
dc.languageEnglishen_US
dc.publisherHong Kong Polytechnic Universityen_US
dc.rightsAll rights reserveden_US
dc.titleVisualization programming based cross-platform effect rendering softwareen_US
dcterms.abstractThis research focuses on developing cross-platform effect rendering software based on visualization programming.en_US
dcterms.abstractThe core of this project is the end-cloud collaboration model, which acts as the "engine hub" for achieving project objectives. By leveraging the cloud's robust computing power, it cleverly circumvents the performance constraints of mobile devices. This enables advanced rendering effects like ray tracing, real-time mirror reflections, and global illumination/diffuse inter-reflection (GI/DI) to be implemented on budget-friendly smartphones. The resulting tool is both user-friendly and highly efficient, addressing technical barriers in diverse industries, cutting costs, and enhancing product quality.en_US
dcterms.abstractThe product offers a complete solution for visualization programming-based cross-platform effect rendering, comprising two main modules:en_US
dcterms.abstractA high-performance graphical rendering effect editing systemen_US
dcterms.abstractAn end-cloud collaborative rendering methodologyen_US
dcterms.abstract1. High-performance graphical rendering effect editing system is subdivided into three components: Super Shader Studio – Graphical Rendering Effect Editing Systemen_US
dcterms.abstractThe system provides a suite of pre-configured graphical nodes with rich shader functionalities. When users connect and combine different rendering function nodes as needed, complex rendering effects are generated. Behind the scenes, an automated shading subsystem dynamically produces shader code based on node connections, rendering the edited effects in real-time on the screen for user adjustment. This graphical node connection interface allows artists to focus on material rendering design without delving into the technical complexities of shader language programming, thus reducing dependency on both programmers and art designers during material effect editing.en_US
dcterms.abstractRendering Effect Playeren_US
dcterms.abstractThis lightweight standalone software enables users to quickly preview shader file effects across different rendering engines—without having to launch the massive engine itself. It is ideal for previewing, organizing, and managing massive quantities of shader files, and has gained significant favor in art resource management for ultra-large projects.en_US
dcterms.abstractResource Libraryen_US
dcterms.abstractBuilt around the editor and player, this library hosts pre-configured shader effects, complete sets of layered texture resources, user-uploaded content, etc. Users can directly preview, select, and download ready-made resources to streamline workflows and boost efficiency; they can also upload, manage, and share their own creations.en_US
dcterms.abstract2. End-cloud collaborative rendering methodology includes two parts:en_US
dcterms.abstractCloud-side Deploymenten_US
dcterms.abstractA high-performance rendering engine is deployed to handle compute-intensive tasks. Optimized for ray tracing, global illumination, and other advanced techniques, the engine transmits calculated results to edge devices in compressed format to minimize data transfer.en_US
dcterms.abstractEdge-side Adaptationen_US
dcterms.abstractMobile devices are equipped with a lightweight rendering client designed for resource efficiency. The client receives and displays rendered results without excessive battery consumption or processing load on the device.en_US
dcterms.extent1 volume (unpaged) : color illustrationsen_US
dcterms.isPartOfPolyU Electronic Thesesen_US
dcterms.issued2026en_US
dcterms.educationalLevelEng.D.en_US
dcterms.educationalLevelAll Doctorateen_US
dcterms.accessRightsrestricted accessen_US

Files in This Item:
File Description SizeFormat 
9083.pdfFor All Users (off-campus access for PolyU Staff & Students only)26.67 MBAdobe PDFView/Open


Copyright Undertaking

As a bona fide Library user, I declare that:

  1. I will abide by the rules and legal ordinances governing copyright regarding the use of the Database.
  2. I will use the Database for the purpose of my research or private study only and not for circulation or further reproduction or any other purpose.
  3. I agree to indemnify and hold the University harmless from and against any loss, damage, cost, liability or expenses arising from copyright infringement or unauthorized usage.

By downloading any item(s) listed above, you acknowledge that you have read and understood the copyright undertaking as stated above, and agree to be bound by all of its terms.

Show simple item record

Please use this identifier to cite or link to this item: https://theses.lib.polyu.edu.hk/handle/200/14595