Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor | Department of Computing | en_US |
| dc.contributor.advisor | You, Jane (ISE) | en_US |
| dc.creator | Liu, Yang | - |
| dc.identifier.uri | https://theses.lib.polyu.edu.hk/handle/200/14595 | - |
| dc.language | English | en_US |
| dc.publisher | Hong Kong Polytechnic University | en_US |
| dc.rights | All rights reserved | en_US |
| dc.title | Visualization programming based cross-platform effect rendering software | en_US |
| dcterms.abstract | This research focuses on developing cross-platform effect rendering software based on visualization programming. | en_US |
| dcterms.abstract | The core of this project is the end-cloud collaboration model, which acts as the "engine hub" for achieving project objectives. By leveraging the cloud's robust computing power, it cleverly circumvents the performance constraints of mobile devices. This enables advanced rendering effects like ray tracing, real-time mirror reflections, and global illumination/diffuse inter-reflection (GI/DI) to be implemented on budget-friendly smartphones. The resulting tool is both user-friendly and highly efficient, addressing technical barriers in diverse industries, cutting costs, and enhancing product quality. | en_US |
| dcterms.abstract | The product offers a complete solution for visualization programming-based cross-platform effect rendering, comprising two main modules: | en_US |
| dcterms.abstract | A high-performance graphical rendering effect editing system | en_US |
| dcterms.abstract | An end-cloud collaborative rendering methodology | en_US |
| dcterms.abstract | 1. High-performance graphical rendering effect editing system is subdivided into three components: Super Shader Studio – Graphical Rendering Effect Editing System | en_US |
| dcterms.abstract | The system provides a suite of pre-configured graphical nodes with rich shader functionalities. When users connect and combine different rendering function nodes as needed, complex rendering effects are generated. Behind the scenes, an automated shading subsystem dynamically produces shader code based on node connections, rendering the edited effects in real-time on the screen for user adjustment. This graphical node connection interface allows artists to focus on material rendering design without delving into the technical complexities of shader language programming, thus reducing dependency on both programmers and art designers during material effect editing. | en_US |
| dcterms.abstract | Rendering Effect Player | en_US |
| dcterms.abstract | This lightweight standalone software enables users to quickly preview shader file effects across different rendering engines—without having to launch the massive engine itself. It is ideal for previewing, organizing, and managing massive quantities of shader files, and has gained significant favor in art resource management for ultra-large projects. | en_US |
| dcterms.abstract | Resource Library | en_US |
| dcterms.abstract | Built around the editor and player, this library hosts pre-configured shader effects, complete sets of layered texture resources, user-uploaded content, etc. Users can directly preview, select, and download ready-made resources to streamline workflows and boost efficiency; they can also upload, manage, and share their own creations. | en_US |
| dcterms.abstract | 2. End-cloud collaborative rendering methodology includes two parts: | en_US |
| dcterms.abstract | Cloud-side Deployment | en_US |
| dcterms.abstract | A high-performance rendering engine is deployed to handle compute-intensive tasks. Optimized for ray tracing, global illumination, and other advanced techniques, the engine transmits calculated results to edge devices in compressed format to minimize data transfer. | en_US |
| dcterms.abstract | Edge-side Adaptation | en_US |
| dcterms.abstract | Mobile devices are equipped with a lightweight rendering client designed for resource efficiency. The client receives and displays rendered results without excessive battery consumption or processing load on the device. | en_US |
| dcterms.extent | 1 volume (unpaged) : color illustrations | en_US |
| dcterms.isPartOf | PolyU Electronic Theses | en_US |
| dcterms.issued | 2026 | en_US |
| dcterms.educationalLevel | Eng.D. | en_US |
| dcterms.educationalLevel | All Doctorate | en_US |
| dcterms.accessRights | restricted access | en_US |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 9083.pdf | For All Users (off-campus access for PolyU Staff & Students only) | 26.67 MB | Adobe PDF | View/Open |
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