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DC FieldValueLanguage
dc.contributorFaculty of Health and Social Sciencesen_US
dc.contributor.advisorChoi, Kup Sze (SN)-
dc.creatorTsang, Tao Keung Alex-
dc.identifier.urihttps://theses.lib.polyu.edu.hk/handle/200/9933-
dc.languageEnglishen_US
dc.publisherHong Kong Polytechnic University-
dc.rightsAll rights reserveden_US
dc.titleA study comparing the motivation and enjoyment of traditional physical exercise lessons with exergames among university studentsen_US
dcterms.abstractCompelling evidence has proven the benefits of regular physical exercise in contributing to good health. Previous research has indicated that university students become inactive and their physical activity levels appear to decline. Some studies have reported that university students are unwilling to participate in physical activity due to the perception that exercise is not enjoyable. However, it was also found that 88% of youth aged 8-18 years play video games at least once a month. Video games play a complicated role in physical inactivity. There is a growing body of evidence that suggests exergaming can increase students' physical activity levels when compared with multi-activity. Exergaming can also improve the health status of young adults, and provide both social and academic benefits. The potential use of exergaming to increase physical activity levels in physical education classes is worth exploration. The purpose of the study was to (i) compare the motivation and enjoyment level of various types of physical activities; (ii) investigate the influence of exergaming on motivation and enjoyment levels. A total of 144 university students were recruited to form three groups which participated in exergaming, handball and Taekwondo respectively in physical exercise courses. Motivation, enjoyment level and Rate of Perceived Exertion (RPE) were compared after eight lessons. The results showed significant interaction effects in enjoyment level, identified regulation, and external regulation among all three groups. Exergaming was shown to provide a more sustainable enjoyment level among all three activities. The instant feedback provided by exergaming also created valuable experiences for participants to extrinsically increase their motivation. The study suggests that it is worthwhile to further explore the adoption of exergame in physical exercise courses to motivate university students.en_US
dcterms.extent84 pages : color illustrationsen_US
dcterms.isPartOfPolyU Electronic Thesesen_US
dcterms.issued2018en_US
dcterms.educationalLevelDHScen_US
dcterms.educationalLevelAll Doctorateen_US
dcterms.LCSHHong Kong Polytechnic University -- Dissertationsen_US
dcterms.LCSHPhysical education and training -- Study and teaching (Higher)en_US
dcterms.LCSHExercise -- Psychological aspectsen_US
dcterms.LCSHVideo gamesen_US
dcterms.accessRightsrestricted accessen_US

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Please use this identifier to cite or link to this item: https://theses.lib.polyu.edu.hk/handle/200/9933