Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor | Faculty of Health and Social Sciences | en_US |
dc.contributor.advisor | Choi, Kup Sze (SN) | - |
dc.creator | Tsang, Tao Keung Alex | - |
dc.identifier.uri | https://theses.lib.polyu.edu.hk/handle/200/9933 | - |
dc.language | English | en_US |
dc.publisher | Hong Kong Polytechnic University | - |
dc.rights | All rights reserved | en_US |
dc.title | A study comparing the motivation and enjoyment of traditional physical exercise lessons with exergames among university students | en_US |
dcterms.abstract | Compelling evidence has proven the benefits of regular physical exercise in contributing to good health. Previous research has indicated that university students become inactive and their physical activity levels appear to decline. Some studies have reported that university students are unwilling to participate in physical activity due to the perception that exercise is not enjoyable. However, it was also found that 88% of youth aged 8-18 years play video games at least once a month. Video games play a complicated role in physical inactivity. There is a growing body of evidence that suggests exergaming can increase students' physical activity levels when compared with multi-activity. Exergaming can also improve the health status of young adults, and provide both social and academic benefits. The potential use of exergaming to increase physical activity levels in physical education classes is worth exploration. The purpose of the study was to (i) compare the motivation and enjoyment level of various types of physical activities; (ii) investigate the influence of exergaming on motivation and enjoyment levels. A total of 144 university students were recruited to form three groups which participated in exergaming, handball and Taekwondo respectively in physical exercise courses. Motivation, enjoyment level and Rate of Perceived Exertion (RPE) were compared after eight lessons. The results showed significant interaction effects in enjoyment level, identified regulation, and external regulation among all three groups. Exergaming was shown to provide a more sustainable enjoyment level among all three activities. The instant feedback provided by exergaming also created valuable experiences for participants to extrinsically increase their motivation. The study suggests that it is worthwhile to further explore the adoption of exergame in physical exercise courses to motivate university students. | en_US |
dcterms.extent | 84 pages : color illustrations | en_US |
dcterms.isPartOf | PolyU Electronic Theses | en_US |
dcterms.issued | 2018 | en_US |
dcterms.educationalLevel | DHSc | en_US |
dcterms.educationalLevel | All Doctorate | en_US |
dcterms.LCSH | Hong Kong Polytechnic University -- Dissertations | en_US |
dcterms.LCSH | Physical education and training -- Study and teaching (Higher) | en_US |
dcterms.LCSH | Exercise -- Psychological aspects | en_US |
dcterms.LCSH | Video games | en_US |
dcterms.accessRights | restricted access | en_US |
Files in This Item:
File | Description | Size | Format | |
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991022197535903411.pdf | For All Users (off-campus access for PolyU Staff & Students only) | 1.25 MB | Adobe PDF | View/Open |
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